Strategy

Doodle Defense

App Icon

Published by:

Interweave Software

Version:

1.0.0.2

Released:

04. 08. 2016

Size:

16M

Compatible:

4.3 and up
Doodle Defense is a Tower Defense game that can be enjoyed by both casual and hardcore gamers. The game offers enjoyable and colorful game play with a challenging, but fun experience. It was heavily inspired by the "Desktop Defense" series. It is my first complete game and also a game built from the ground up.

Current Features:
-40 Campaign levels
-9 Freeplay levels
-6 types of enemies
-5 different Towers, 3 different Elements, and 3 Upgrades per built tower
-Create-your-own-path maps
-Local highscores
-Stat tracking for each game played
-Custom path creation

Future Updates: -Aside from bug fixes, this game is complete and being left. I may do a 'cross-platform' version, but that will not add new features. Bug fixes are still update worthy (hopefully none exist)

5 Types of towers:
-Arrow : Single target, attacks ground and air units
-Cannon : Single target splash damage, attacks ground units only
-Splash : Area of Effect (AoE) attack in radius around tower, attacks ground units only
-Air : Single target shot that splits into two new projectiles, attacks air units only
-Wall : Cheap tower for creating a path for creeps

3 Tower Elements:
-Ice : Slow attack, long range, costly, applies slow to enemies
-Fire : Fast attack, short range, expensive, applies burn to enemies
-Normal : Average stats across the board, cheap

6 Types of Towers:
-Normal : Basic creep that progresses slowly ahead with an average health
-Armored : High health point creep that can take a beating, but is also very slow
-Speed : Fastest creep in the game, but also one of the weakest
-Flying : This creep will bypass your ground defenses and walls by flying from start to finish
-Dividing : This creep will separate and split into smaller creeps until it is killed a total of 7 times
-Parachute : You thought the Flying creep was bad? This creep flies and upon death drops a Normal enemy

Get five stars by skipping waves as quickly as realistically possible for each map, skip the time between each wave, and don't lose lives! The bonus from time and lives is what makes the difference!